❗ Disclaimer
This is a copyright version on one of my task building and design an interactive dialogue system.
I design the game moment, animation, blueprints and all interactable as well the flow of dialogues, however the scripts are provided by narrative designer.
Material of this content like assets, conversation material, characters is not my intellectual property. Some of them belong to Epic Games some of them belong to specific creator.
For conversation audio I’ve created with voice cloning service, lypsinc animation created based from audio file using metahuman SDK plugin.
Level is asset from marketplace.
NPC is asset from iClone that I transferred using Unreal livelink.
All of them is having a loop animation and can hold items.
Bartender is having behaviour to wipe the table for every random amount of time.
For player and the conversational NPC is using default Metahuman asset and require more complex setup using Blueprint and Animation Blueprint.
This is all flow of one quest from starting to completed. For quest to completed players need to finish specific task that listed by the quest. In this case to Talk to a girl and impress the girl.
https://drive.google.com/file/d/16TAYRkGtV9vqTruWfNbzxkyAcOqIoRqB/view?usp=drive_link
This is part to show all NPC conversation. NPC conversation happened when player walk near the NPC and turn off automatically when player moving away from the NPC. Player can still move freely when NPC conversation happening.
https://drive.google.com/file/d/1F_rFmWD8X4BhOEU0NiSNrXIz4R3FeFOV/view?usp=drive_link